

Now select the statue first, then shift+click on the sim mesh, and go into weight paint mode. Delete all the vertex groups you find there (there should be many).

With the sim mesh selected, go into the object data tab. Edit the shadow mesh to fit under the sim’s feet.ġ5. Append the statue’s mesh (both mesh and shadow mesh) to the sim. Once in the file, export the statue’s mesh.ġ4. This will be the file that will become your deco sim, so you want to name it and store it properly. Go back into studio and select Object -> Create 3D meshġ3. Join the head, dress, hair, shoes, etc, together.ġ2. Now delete the rig, as well as all the other body parts. Select the head, go into modifiers, and click “apply”. The only one you will need is the head, as the dress and shoes already have all other body parts covered. Expand the rig so it shows all the sims body parts. Repeat steps 7-9 for hair, shoes, etc.ġ1. Select “rig” as the object and the dress will mold to the rig. The armature modifier should already be there (if not, add it). With your dress mesh selected, go into your modifiers tab.

Delete the rig that came with the dress (it should be rig.001) and any other “bones” or “empty” that came with the mesh.ĩ. Select all the meshes in the dress and join them. Append the dress mesh you exported earlier to the animation (it may have more than one mesh).Ĩ. Drag the timeline along until you find the frame you want to use.ħ. Most are self explanatory, others you can just play around with.Ħ. Choose whatever animation you want to use. Back in the Studio main menu, select Animation -> clip packĥ. Repeat steps 1-3 for shoes, hair, and any other accessories you would like to apply to your sim.ĥ. Export both the diffuse map and the mesh of the dress.Ĥ. You will be throwing this away when done so don’t worry about keeping it safe.ģ. Choose whatever dress you want your deco sim to wear and create a package.
#Blender rigging tutorial for the sims free
THESE psd’s for the sims’ base (they include three skintones and three eyecolors already, feel free to add your own)ġ. The steps described below aren’t advanced by any mean, but they do require you to know your way around the programs.ĭ. I promised this tutorial forever ago and I finally got around to writing it.ĭISCLAIMER: This tutorial assumes you have a basic knowledge of blender/studio. Blender can render very high-quality images and does so at extreme speeds with the new Eevee engine.
#Blender rigging tutorial for the sims software
“Blender is a free open source software that delivers very high-quality performance. “Either spend another thousand bucks on a new rendering engine or give Blender a try!” “What would be the next best choice?” Bubble Pins asks. While Mantra (Houdini’s default renderer) is fantastic, it’s not known for its speed comparatively speaking. Houdini is excellent for creating and generating complex physical simulations. Export Volume VDB from Houdini into Blender. Bubble Pins shows how you can use Blender’s Eevee as a fast way to render out Houdini simulations.

Why is this relevant for non-Blender users? Well, you can use Blender to render effects from other applications such as Houdini. The latest version of Blender added the ability to import raw VDB files. Bubble Pins shows how you can use Blender 2.83 to import and render raw VDB volumes from Houdini.
